![]() Later levels are Super Meat Boy hard, and they demand skill and patience in equal measure, but to call this a platformer in the traditional sense would be a little misleading. We won't lie, it still works best on mobile thanks to the speed at which one can swipe a digit across the screen, but importantly for the viability of the console version, the simplicity and accessibility of the controls survive intact. We're going to add the caveat that we haven't completed the console version of the game, but rather we took it out for a spin to see how it stacked up against its mobile counterpart, and whether the lightning fast gameplay and the controls needed to execute these quick-fire passages of play have been mapped to the controller satisfactorily. It's not quite as snappy, but the leap from touch screen to analog stick has been done well enough for us not to grumble. ![]() It's super quick and ideally suited to mobile, not least because of well-implemented touch controls, but does it work when played on a controller? Well, after having played it on Xbox One, we have to say that it does. The player controls a hoppy little bunny who must leap between platforms at lightning fast speeds, zigzagging across levels with unerring accuracy, and doing so with very little margin for error. ![]() Now that this fiendish little platformer has made the transition to console it's time to remedy that. We had a lot of fun with Hopiko when it launched on mobile last year, but we never got around to reviewing it (largely because we came to the party late).
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